Runtime protection
Layered runtime checks identify tampering and suspicious execution while the game is active.
Tomahawk helps VR studios detect tampering, stop rooted devices, investigate incidents, moderate player activity, and enforce studio-defined rules. A unified panel brings security analytics and operational controls together without requiring an internal anticheat team.
These are selected public capabilities, not a complete inventory. Additional safeguards remain intentionally undisclosed.
Layered runtime checks identify tampering and suspicious execution while the game is active.
Rooted environments are detected and stopped immediately before they can enter a protected session.
Device and environment signals help determine whether a player session should be trusted.
Game files and runtime state are validated throughout the session, not only at launch.
Security events move into review, moderation, analytics, and studio-defined enforcement workflows.
Verified trust signals remain active through the player session so teams can respond with context.
Add Tomahawk to your existing project, configure the checks you need, and validate the integration with our team.
The SDK is designed to fit an existing production pipeline without forcing a rewrite. Unity, Unreal, and custom engine projects are supported, with direct help available for specialized requirements.
Supported Engines
Review detections, moderation activity, analytics, team access, and enforcement policy from one operational view.
Review security events, patterns, and player activity
Investigate incidents and coordinate enforcement decisions
Manage roles, integrations, and direct support channels
Live operations
Active sessions
Pending review
Actions today
Team online
Session analytics
Protected sessions · last 7 days
Session check
Rook_4827 · S-81F2
Session review queue
Prioritized by trust signals
Enforcement actions
Apply to selected session
User management
Team access and moderation roles
Studios use Tomahawk to support fair play across social, survival, sandbox, and competitive VR titles.

VR Multiplayer Survival · Protected since 2026
A multiplayer social VR survival game where players scavenge, craft, and navigate procedurally generated environments—protected by Tomahawk.

Sandbox VR · Protected since 2026
A social VR sandbox with official game modes and player-created content, protected by Tomahawk.
“For a team of our scale, Tomahawk has been a game changer. At first, the fact that modders were inconsistent made the choice less clear-cut. But in practice, that inconsistency was what really derailed our development schedule, so Tomahawk really made a world of difference.”
— Njew - Yeeps Developer

VR Extraction Shooter · Protected since 2024
A competitive VR extraction shooter. Tomahawk has flagged more than 200 bad actors for the studio's review and enforcement.
“Tomahawk has been a game-changer for our community. The seamless integration and real-time detection have dramatically reduced cheating incidents, letting our players focus on what matters most - fair, competitive gameplay.”
— Ghosts of Tabor Development Team
Some studio portfolios include additional projects that are not publicly listed.
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Active coverage
Independent social VR studio
Public protected titles
Tomahawk has been a game-changer for our community. The seamless integration and real-time detection have dramatically reduced cheating incidents, letting our players focus on what matters most - fair, competitive gameplay.
Tomahawk has significantly streamlined our game development workflow, allowing our team to focus on enhancing gameplay and delivering a better experience for the community. By minimizing concerns around modding and unauthorized interference, it has enabled us to operate more efficiently. Adopting Tomahawk has been one of the most impactful decisions we've made.
For a team of our scale, Tomahawk has been a game changer. At first, the fact that modders were inconsistent made the choice less clear-cut. But in practice, that inconsistency was what really derailed our development schedule, so Tomahawk really made a world of difference.
Pricing is based on average peak concurrent users, with term options for studios that need predictable planning.
Protection designed around the constraints and trust model of standalone VR hardware.
Pay based on your average peak concurrent users. As your community grows or shrinks, your costs adjust fairly.
Six- and twelve-month terms are available for studios that prefer predictable costs.
Based on average peak CCU. Discount options available.
Share your title, platform, and average peak CCU. We'll return a quote based on your actual deployment.
Request pricingCurrent availability and the next platform priorities for Tomahawk protection.
Standalone VR
Anticheat protection for standalone VR multiplayer experiences.
iOS + Android
Coverage for iOS and Android games is currently in development.
Meta Quest
Revenue protection for standalone single-player releases.
Windows
Desktop anticheat coverage for Windows game environments.
Steam Deck
Native protection support for Steam Deck and SteamOS devices.
Platform support, implementation, pricing, and enforcement—covered without the sales shorthand.
Tell us about your game, platform, and security requirements. We'll confirm fit, scope the integration, and discuss pricing before or during onboarding.